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AI Insights · Timothy · April 2022

Top 5 Hypercasual Games Performance on Unified Platform in Switzerland, Q1 2022

Explore the performance of the top 5 hypercasual games in Switzerland for Q1 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Hypercasual Games Performance on Unified Platform in Switzerland, Q1 2022

In Q1 2022, the top 5 hypercasual games on a unified platform in Switzerland demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends and provides insights into the market dynamics of these popular games.

Count Masters: Crowd Runner 3D from Freeplay LLC saw its weekly downloads peak at approximately 9.2K in the first week of January before gradually declining to around 5K by the end of March. Weekly revenue for the game experienced fluctuations, peaking at $114 in late December and ending the quarter at $71. The game maintained a solid user base with weekly active users starting at over 32K and decreasing to around 22K by the end of the quarter.

Pull the Pin by Popcore GmbH showed a notable increase in weekly downloads mid-quarter, reaching a high of approximately 7.5K in the week of February 21. The game's weekly revenue also saw a peak of $169 in late February. Active users for Pull the Pin increased from around 18K at the start of the quarter to a peak of 27K in early March, before settling at approximately 19K by the end of March.

Airport Security: Fly Safe from Kwalee Ltd saw its weekly downloads surge to over 15K in mid-February, but gradually declined to around 4.3K by the end of March. The game's weekly revenue peaked at $181 in mid-February and ended the quarter at $58. Active users for Airport Security started tracking in early February, reaching a peak of 18K in the third week and declining to around 6.9K by the end of March.

Going Balls by SUPERSONIC STUDIOS LTD experienced a varied performance in weekly downloads, peaking at approximately 6K in late January before declining to around 3.4K by the end of March. The game's weekly revenue saw its highest point at $294 in late December and fluctuated throughout the quarter, ending at $77. The active user base for Going Balls remained relatively stable, starting at around 20.5K and ending at 18.8K.

Snake.io - Fun Online Snake from Kooapps showed consistent weekly downloads, with a peak of approximately 5K in mid-January and ending the quarter at around 3.2K. The game's weekly revenue saw a high of $157 in early February and ended at $132 in late March. Active users for Snake.io remained strong, starting at around 24.5K and ending the quarter at approximately 23.7K.

For more detailed insights and trends, visit Sensor Tower for comprehensive data and analysis on these top-performing hypercasual games.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022